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SHUT IN

📅 Oct 30, 2020
Cael O'Sullivan
SHUT IN is a dark comedy/psychological horror adventure game which explores depression and isolation by trapping you inside your own house. Explore a hostile home, solve puzzles, and withstand sarcasm from a rude and unreliable narrator. Idiot.
89.9Rating
0Content
0Achievements

About This Game

SHUT IN is a adventure/indie game designed for single-player, developed by Cael O'Sullivan and released in 2020. With an estimated 5,000 copies sold, it is considered a niche release on Steam. Community ratings across Steam average 89.9/100 — a strong reception overall. According to player data, the main story takes around 1.16 hours, with side content bringing that to 1.67 hours. Players commonly describe it as Dark Comedy, Horror, Emotional, Exploration and Puzzle.

Game Information

Release Date
October 30, 2020
Developer
Cael O'Sullivan
Publisher
Hidden Track
Platforms
Windows, Mac
Controller
Full Support
Price
$4.99

Analytics & Metrics

Copies Sold (VISE)
Low Data
VRI ScoreLearning
N/A
VISE (VORYTHIC Intelligent Sales Estimator) intelligent predictive model estimating the number of copies sold on Steam, based on community data analysis and purchase patterns.
VRI (Vorythic Recommendation Index) a single number indicating whether the game is worth your time. Built from game data, putting real players' opinions above progressive 'critics'.

Get the Game

System Requirements

🪟 Windows
🍎 Mac
Minimum
  • OS *: Windows 7/8/8.1/10 (32bit/64bit)
  • Processor: Intel Core2 Duo or better
  • Memory: 2 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU or better, PixelShader v3.0
  • DirectX: Version 9.0c
  • Storage: 500 MB available space
Recommended
  • OS *: Windows 8.1/10 (32bit/64bit)
  • Processor: Dual-Core 2.0GHz or better
  • Memory: 4 GB RAM
  • Graphics: OpenGL ES 2.0 hardware driver support (AMD Catalyst 10.9+, nVidia 358.50+), PixelShader v4.0
  • DirectX: Version 10
  • Storage: 1 GB available space
Minimum
  • OS: Mac OS X 10.7
  • Memory: 2 GB RAM
  • Graphics: OpenGL 4.1 capable GPU or better, PixelShader v3.0
  • Storage: 500 MB available space
Recommended
  • OS: Mac OS X 10.7+
  • Memory: 4 GB RAM
  • Graphics: OpenGL ES 2.0 hardware driver support, PixelShader v4.0
  • Storage: 1 GB available space