VIDEOBALL – Header Image

VIDEOBALL

📅 Jul 12, 2016
Action Button Entertainment, LLC
VIDEOBALL is a sport everyone can play.We researched basketball, football, soccer, first-person shooters, and real-time strategy games. VIDEOBALL is a compact expression of all sports' mechanics.
88.1Rating
0Content
19Achievements

About This Game

VIDEOBALL is a action/indie game with both single-player and multiplayer modes, developed by Action Button Entertainment, LLC and released in 2016. With an estimated 11,000 copies sold, it is considered a niche release on Steam. Community ratings across Steam average 88.1/100 — a strong reception overall. According to player data, the main story and side content take around 2.44 hours. Players commonly describe it as Sports, Indie, Action, Local Multiplayer and 4 Player Local.

Game Information

Release Date
July 12, 2016
Developer
Action Button Entertainment, LLC
Publisher
Iron Galaxy Studios
Platforms
Windows
Controller
Full Support
Price
$9.99

Analytics & Metrics

Copies Sold (VISE)
Low Data
VRI ScoreLearning
51
There is a real chance this game will fall short of expectations.
VISE (VORYTHIC Intelligent Sales Estimator) intelligent predictive model estimating the number of copies sold on Steam, based on community data analysis and purchase patterns.
VRI (Vorythic Recommendation Index) a single number indicating whether the game is worth your time. Built from game data, putting real players' opinions above progressive 'critics'.

Get the Game

System Requirements

🪟 Windows
🐧 Linux
Minimum
  • OS *: Windows XP
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 200 MB available space
  • Additional Notes: Two-, four-, or six-player local multiplayer requires at least one, three, or five controller(s) (respectively) with at least one directional input implement (digital or analog) and two buttons each (one button is action; the other button will pause the game).
Recommended
  • OS *: Windows 7
  • Processor: Core i5
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD6850
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 200 MB available space
  • Additional Notes: We strongly recommend not playing with a keyboard. We strongly recommend playing with controllers with analog sticks, a directional pad, at least one face button, a start button, shoulders, and triggers. (All directional implements will perform player movement; the start button will pause the game; all buttons will perform the same game action.) For two-, four-, and six-player local multiplayer, we recommend two, four, or six controllers (respectively), each of which have analog sticks, a directional pad, at least one face button, a start button, shoulder buttons, and triggers. (All directional implements will perform player movement; the start button will pause the game; all other buttons will perform the same game action.)
Minimum
  • OS: Ubuntu 12.04 or Equivalent
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000
  • Network: Broadband Internet connection
  • Additional Notes: Two-, four-, or six-player local multiplayer requires at least one, three, or five controller(s) (respectively) with at least one directional input implement (digital or analog) and two buttons each (one button is action; the other button will pause the game).
Recommended
  • OS: Ubuntu 12.04 or Equivalent
  • Processor: Core i5
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 460
  • Network: Broadband Internet connection
  • Additional Notes: We strongly recommend not playing with a keyboard. We strongly recommend playing with controllers with analog sticks, a directional pad, at least one face button, a start button, shoulders, and triggers. (All directional implements will perform player movement; the start button will pause the game; all other buttons will perform the same game action.) For two-, four-, and six-player local multiplayer, we recommend two, four, or six controllers (respectively), each of which have analog sticks, a directional pad, at least one face button, a start button, shoulder buttons, and triggers. (All directional implements will perform player movement; the start button will pause the game; all buttons will perform the same game action.)