Zombie Grinder – Header Image

Zombie Grinder

📅 Oct 16, 2015
TwinDrills
A cross-platform, cooperative, multiplayer, zombie death-fest. Slaughter your way through many different maps, game modes and enemies - With tons of weapons and customization options!
67.1Rating
0Content
42Achievements

About This Game

Zombie Grinder is a action/adventure game with both single-player and multiplayer modes, developed by TwinDrills and released in 2015. With an estimated 15,000 copies sold, it is considered a niche release on Steam. Community ratings across Steam average 67.1/100 — a mixed reception overall. Players commonly describe it as Action, Adventure, Indie, Early Access and RPG.

Game Information

Release Date
October 16, 2015
Developer
TwinDrills
Publisher
TwinDrills
Platforms
Windows, Mac, Linux
Controller
Full Support
Price
$8.99

Analytics & Metrics

Copies Sold (VISE)
Low Data
VRI ScoreLearning
43
It reeks of mediocrity and probably not worth your time
VISE (VORYTHIC Intelligent Sales Estimator) intelligent predictive model estimating the number of copies sold on Steam, based on community data analysis and purchase patterns.
VRI (Vorythic Recommendation Index) a single number indicating whether the game is worth your time. Built from game data, putting real players' opinions above progressive 'critics'.

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System Requirements

🪟 Windows
🍎 Mac
🐧 Linux
Minimum
  • OS *: Windows XP
  • Processor: Dual Core 2.4GHz Processor
  • Memory: 2 GB RAM
  • Graphics: Supporting Shader Model 2.1 & OpenGL 2.1, with at least 512mb GRAM.
  • Storage: 512 MB available space
  • Sound Card: Standard
  • Additional Notes: 60 FPS
Minimum
  • OS: OS X version 10.10 (Yosemite)
  • Processor: Dual Core 2.4GHz Processor
  • Memory: 2 GB RAM
  • Graphics: Supporting Shader Model 2.1 & OpenGL 2.1, with at least 512mb GRAM.
  • Storage: 512 MB available space
  • Sound Card: Standard
  • Additional Notes: 60 FPS
Minimum
  • OS: Ubuntu 14.04.1
  • Processor: Dual Core 2.4GHz Processor
  • Memory: 2 GB RAM
  • Graphics: Supporting Shader Model 2.1 & OpenGL 2.1, with at least 512mb GRAM.
  • Storage: 512 MB available space
  • Sound Card: Standard
  • Additional Notes: 60 FPS