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Sven Co-op

📅 Jan 22, 2016
Sven Co-op team
Sven Co-op is a co-operative game originally based around Valve Software's Half-Life. In this game players must work together against computer controlled enemies and solve puzzles as a team.
93.6Rating
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About This Game

Sven Co-op is a action/casual game with both single-player and multiplayer modes, developed by Sven Co-op team and released in 2016. With 32k reviews on Steam, it stands as one of the more actively reviewed titles on Steam. Community ratings across Steam average 93.6/100 — a exceptional reception overall. According to player data, the main story takes around 8.77 hours, with side content bringing that to 19.38 hours, and a completionist run can reach 20.27 hours. Players commonly describe it as Co-op, FPS, Online Co-Op, Shooter and 1990's.

Game Information

Release Date
January 22, 2016
Developer
Sven Co-op team
Publisher
Sven Co-op team
Platforms
Windows, Linux
Price
Free to Play

Analytics & Metrics

Free to Play Analytics Unavailable
VISE and VRI models are built on purchase-based data and do not apply to free-to-play titles.

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Genres & Categories

Genres
Action
Casual
Indie
Free To Play
Categories
Single-player
Multi-player
Co-op
Online Co-op
LAN Co-op
Partial Controller Support
Steam Cloud
Valve Anti-Cheat enabled
Tags
Co-op
FPS
Online Co-Op
Shooter
1990's
Shoot 'Em Up
Retro
Team-Based
Casual
Free to Play
First-Person
PvE
3D
Third Person
Action
Conversation
Puzzle
Survival
Moddable
Multiplayer

Supported Languages

With Full Audio
English

System Requirements

🪟 Windows
🐧 Linux
Minimum
Recommended
Minimum:
  • OS *: Windows® 7 (32 or 64 bit)
  • Processor: 1 GHz single core processor, x86 architecture
  • Memory: 512 MB RAM
  • Graphics: 64MB video card capable of using OpenGL 2.1 in immediate mode
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card: Any DirectSound or WASAPI compatible sound output.
  • Additional Notes: Some additional tools require .NET framework 3.5 or later. 3rd party content will require varying additional disk space. Steam system requirements, current and future, will always be a factor. (Lowest common denominator.)
Recommended:
  • OS: Windows® 10/11 (32 or 64 bit)
  • Processor: 2 GHz dual or more core processor, x86 architecture (SMT is acceptable)
  • Memory: 2 GB RAM
  • Graphics: 256MB video card with pixel shaders and great OpenGL 2.1 support, particularly in immediate mode
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Sound Card: Any DirectSound or WASAPI compatible sound output with high definition support.
  • Additional Notes: Dual core processor will improve performance of the sound, particle, and networking features. Steam system requirements, current and future, will always be a factor. (Lowest common denominator.)
Minimum:
  • OS: Debian based Linux (including Ubuntu) with GLibC version 2.24 or later
  • Processor: 1 GHz single core processor, x86 architecture
  • Memory: 512 MB RAM
  • Graphics: 64MB video card capable of using OpenGL 2.1 in immediate mode
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card: Any SDL + FMOD compatible sound output.
  • Additional Notes: Some additional tools require .NET framework 3.5 or later. 3rd party content will require varying additional disk space. Steam system requirements, current and future, will always be a factor. (Lowest common denominator.)
Recommended:
  • OS: Debian Linux 11/12 or Ubuntu Linux 20.04
  • Processor: 2 GHz dual or more core processor, x86 architecture (SMT or similar is acceptable)
  • Memory: 2 GB RAM
  • Graphics: 256MB video card with pixel shaders and great OpenGL 2.1 support, particularly in immediate mode
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Sound Card: Any SDL + FMOD compatible sound with high definition support.
  • Additional Notes: Dual core processor will improve performance of the sound, particle, and networking features. Steam system requirements, current and future, will always be a factor. (Lowest common denominator.)