
Jumping Jimothy
Hop Seattle's favorite little nugget through Seattle avoiding traffic and diving gulls. 100 fixed levels across ten chapters, five ways to play, fun soundtrack and 45 critters and costumes to unlock. Plus one Daily course a day, the same road for everyone. Everything is included and it runs offline.
100Rating
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About This Game
Jumping Jimothy is a action/casual game designed for single-player, developed by Sky Wolf Studio and released in 2026. With an estimated 3,000 copies sold, it is considered a niche release on Steam. Community ratings across Steam average 100.0/100 — a exceptional reception overall. Players commonly describe it as Casual, Arcade, Cute, Singleplayer and 2D Platformer.
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User Reviews
100.0
Overall Score / 100
10.0/10
Steam (1 reviews)
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Game Information
Release Date
September 18, 2026
Developer
Sky Wolf Studio
Publisher
Sky Wolf Studio
Platforms
Windows
Price
$2.99
Analytics & Metrics
Copies Sold (VISE)
Low Data
VRI ScoreLearning
N/A
VRI (Vorythic Recommendation Index) a single number indicating whether the game is worth your time. Built from game data, putting real players' opinions above progressive 'critics'.
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System Requirements
🪟 Windows
Minimum
- OS: Windows 10 64-bit, version 1809 or later
- Processor: Any 64-bit dual core, 2.0 GHz
- Memory: 4096 MB RAM
- Graphics: Any GPU with hardware acceleration, including integrated
- DirectX: Version 11
- Storage: 700 MB available space
- Sound Card: Any
- Additional Notes: Plays entirely offline with no account. The game runs in a portrait window and sizes itself to your desktop, so a display at least 800 pixels tall is recommended. Keyboard and mouse, or an Xbox style gamepad for play and menus.
Recommended
- OS: Windows 11 64-bit
- Processor: Any 64-bit quad core, 2.5 GHz
- Memory: 8192 MB RAM
- Graphics: Any dedicated GPU, or modern integrated graphics
- DirectX: Version 12
- Storage: 1024 MB available space
- Sound Card: Any
- Additional Notes: A display 1136 pixels tall or more shows the game at its full native size without scaling.
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