
HALFTIME Manager
A classic football manager in a modern guise: take charge of a club, fine-tune your tactics and experience every matchday as a compact TV broadcast with a 2D pitch, live ticker and half-time dressing room. Six nations, three leagues per country, one shared European cup.
100Rating
0Content
12Achievements
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About This Game
HALFTIME Manager is a indie/simulation game designed for single-player, developed by Lazybraindev and released in 2026. With an estimated 2,000 copies sold, it is considered a niche release on Steam. Community ratings across Steam average 100.0/100 — a exceptional reception overall. Players commonly describe it as Simulation, Sports, Football (Soccer), Management and Economy.
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User Reviews
100.0
Overall Score / 100
10.0/10
Steam (4 reviews)
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Game Information
Release Date
August 14, 2026
Developer
Lazybraindev
Publisher
Lazybraindev
Platforms
Windows
Price
$14.99
Analytics & Metrics
Copies Sold (VISE)
Low Data
VRI ScoreLearning
N/A
VRI (Vorythic Recommendation Index) a single number indicating whether the game is worth your time. Built from game data, putting real players' opinions above progressive 'critics'.
Get the Game
System Requirements
🪟 Windows
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: Dual-core 2.0 GHz (Intel Core i3 / AMD equivalent)
- Memory: 4 GB RAM
- Graphics: Integrated graphics with hardware acceleration (Intel HD 4000 / equivalent)
- Storage: 1024 MB available space
- Sound Card: Any
- Additional Notes: Runs on Chromium (Electron); no dedicated GPU or DirectX required. An internet connection is only needed for optional features (importing your own league data, Steam Workshop mods, cloud saves). The game is fully playable offline.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: Quad-core 2.5 GHz or better
- Memory: 8 GB RAM
- Graphics: Any dedicated or modern integrated GPU
- Storage: 2048 MB available space
- Sound Card: Any
- Additional Notes: Runs on Chromium (Electron); no dedicated GPU or DirectX required. An internet connection is only needed for optional features (importing your own league data, Steam Workshop mods, cloud saves) — the game is fully playable offline.
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